Corona Labs Inc. has made both of the fundamental segments of its namesake cross platform development system allowed to utilize.
The framework, utilizing the Lua scripting language, is utilized to create games and applications for mobile – including iOS and Android – desktop and TV-based OSes.
Previously, the organization offered a free simulator-based product, Corona SDK, alongside a for-pay native based item called Corona Enterprise, which incorporated the capacity to create with Objective-C, Java and C++ native code, that came in various versions in light of project income restrictions.
“Starting today, when you download Corona from our daily builds page, you will get a combined package that includes the standard Simulator-based product and the native-based product (formerly Corona Enterprise),” Rob Miracle from the company, said in a blog post last week. “And naturally, the next public release of Corona will also be a similar combined product.” “Starting today, when you download Corona from our daily builds page, you will get a combined package that includes the standard Simulator-based product and the native-based product (formerly Corona Enterprise),” the company’s Rob Miracle said in a blog post last week. “And obviously, the next public announcement of Corona will also be a like combined product.
Miracle said the company is exchanging off lost subscription income for increased marketing through an evasion Corona-branded splash screen that will be obtainable in all native builds.
“You can, of course, purchase the Splash Screen Control plugin to remove or customize the default splash screen,” Miracle said. “To ease the transition, users who previously paid for Corona Enterprise will receive a one-year license for the Splash Screen Control plugin.”
The company also declared a new website and new support plans. The company explains how the company will make money with a free model, Miracle clarified: “First and foremost, we want to emphasize the value in using our current ready-to-go monetization plugins. Between paid advertising plugins, revenue-share-based plugins, and free monetization plugins where we have a partnership with the provider, we encourage you to build apps that use advertising as a component of your income strategy. The more successful your app is, the more successful we will be.”
The company also uses the Corona Marketplace for game templates and art/audio assets, and it said it’s growing its publishing support in cooperation with great publishers.
The Corona framework leverages Lua along with about 1,000 built-in APIs, a choice of plugins and Corona Native extensions (C/C++/Objective C/Java) for apps. It reportedly needs no separate projects or code rewrites to tackle platform targets including Apple iPhone and iPad; tablets and Android phones; Amazon Fire; Windows Desktop; Mac Desktop; and connected TVs such as Apple TV, Fire TV, and Android TV.